Sipped from a fountain that made him fall asleep. Accidentally gazed into a full Mirror of Opposition, freeing some scrub who was in the cell he entered. Next time he plays it'll be because a goblin looked in and took his place or something. Imprisoned by a weird cult that 1 did experiments on him, 2 gave him a sweet face tattoo, 3 indoctrinated him, 4 fed and clothed him.
Swallowed by a dungeon best and carried around for some time until he was ejected out the other end as inedible. Last thing he heard was that you guys were going back to town. You didn't go back to town? Then why did you tell him you were going back to town?
Ohh, I get it. You guys found a good Fighter item and you don't want me to have it. I see how it is. A bout of Dungeon Diarrhea came upon him so quickly and powerfully that he was forced to flee to the nearest latrine.
He noticed a goblin with a trench coat, "hey buddy, wanna buy a magic ring? Was just strolling along in the back not paying attention, took a wrong turn, found himself alone in the dungeon. Saw something shiny, stopped to pry it out of the wall. By the time he found out it was just a silver piece someone jammed in there everyone else had moved on.
Sat down on a big mushroom to take a break and the spores drove him mad, forcing him to do everything he had just done backwards until he got back into the sunlight. Just having a bad day, sick and tired of dungeon rot and hard floors, decided to go back to town and sleep in a real bed for once. Screw you guys! Screw this dungeon! I'll be in my trailer! Found a baby monster and is struck by sudden maternal instincts, needs to go back to town and buy a crib, paint the second bedroom, etc.
Shoes have finally worn all the way through. You didn't know he needs special shoes? This is gonna take a while, if you need me I'll be at the cobbler patiently explaining what he's doing wrong with my order. Back strain! Hauling all those unsecured, heavy loads of gold has finally taken its toll. This is going to take a few days of physical therapy, he's got to file the worker's compensation paperwork, get some ice on it, etc.
Need a spa day to wash up and relax, get his gear dry-cleaned, maybe get a face peel. Argument with magic sword causing friction with party members who can't hear the sword's side of the conversation. It's like listening to someone scream into a cell phone. Everyone agrees it's best if he just goes back to town for the day to cool off. Turns out he was actually three halflings in a trench coat. Where is the real Jimmy? Whole group unanimously votes to send him back to town for the day.
Keeps trying to share his lunch with everyone, but it's nothing but olives, tapenade, olive oil, etc. People become suspicious and bonk him over the helmet, revealing that he's been replaced by a clever Olive Slime. The real Jimmy is passed out at the entrance, will wake for the next adventure. And he's not in the tunnel.
Guess he went the wrong way. Bunch of blood smudged it in the last fight and now "it's ruined" and he has to go back to town and start over. Rest of the part grabs the map and continue without him. Recently stuck on a philosophizing kick. One moment he's saying "what if we're not actually even here, guys" and the next moment there's nothing left of him but the echoes of his last words. Maybe he'll show up sometime later. Stands frozen in place.
Monsters ignore him. He somehow keeps up with the party. Begins moving and talking again like nothing happened when the player returns. Some goblins beguiled the party into selling him. Then the money turned out to be transmuted cave fisher feces!
In the hustle and bustle of all the party members, hirelings, henchmen, cohorts, followers, itinerant townsfolk, and the ever-present menagerie of horses, mules, magical panthers, tamed watch-leopards, war dogs, civet cats, postal owls, pseudo-dragons, and caged canaries - Jimmy has simply been misplaced. His spot in the marching order was mistakenly taken up by that moronic lad from the village and nobody noticed the complete lack of contribution.
A sudden collapse sends dirt, rocks and strange yellow crystals crashing through the party. One crystal, bigger than a man, smashes straight into the target and smashes him straight through into the Yellow Hells. He will find his own way back through a mirror in good time, but will need a helping hand to step through the mirror back into the Prime. Gets paranoia about the horses getting stolen. Leaves to protect them from thieves no matter wether the party has horses or not or how well protected they are.
Character is hiding out in the harem of the Ogre King disguised as one of his wives. Character returns with hazy recollection of being 'companion to the Champignon Eternal', a moody albino myconid sorceror-fighter who roams the planes of the multiverse with a vampiric rune shroomfork battling the forces of entropy and truffle pigs.
Aethermorph slips; character redirected into gap between tiles. Stumbles, falls on own weapon; hidden by embarrassed patron. He's still there - look! Right there! Why can't anyone see him..? Jumped by member of adventurer self-help group and reformed. Implausibly coloured beverage renders character sheet unusable.
The party know , but speak not of it; even to each other. Led party into trap as agreed; slips out for reward or bumped off. Sees an oddly long hair on exposed body part; pulls it, unravels. Cut down accidentally or otherwise by nearest member of party.
Cuts down nearest member of party first; assumes new identity. Spontaneous combustion: Character leaves an egg, from wich he will be born anew the next gaming session his player can attend, gear and all.
Ate a bad pork rind; took sick to bedroll. Sliced artery whilst trimming beard; off seeking medical help. Party cleric s refused to heal because, really, who trims their beard? Stumbled upon flail snail mating ritual and was so absorbed lost track of time. Off churning the buttermilk, if you know what I mean. Labels: community projects , dungeons , random tables. Here's an idea that's been brewing in my mind for a while, since a couple of people separately made similar suggestions to me I thought it might be fun to gather some supplemental material for the class together from the minds of various people.
If enough contributions were made, I'd add some material of my own, edit it together and lay it out as a free PDF for people to download. The sort of things I'm thinking of: Descriptions of important NPC vivimancers; or guilds, colleges or associations of such.
New vivimantic magic items. New monsters created by vivimancers' research. Any illustrations on the theme. Note that I'm not so much thinking of new spells Feel free to write stuff in other formats, as long as it's easy for me to convert to LL. Just a quick update to say that the first proofreading round on The Complete Vivimancer is now complete! I have a few alterations to make to the text, based on the proofreaders' feedback, and when that's done I'll be sending the book off to the editor.
Layout looks like it might be a month or so away, which means that I'm looking pretty well on schedule for a winter release. For those who are following the progress of my new book: good news! I have just put the finishing touches on the draft. This means that the writing is basically finished. The text is now going to start its hopefully not too perilous journey through the land of proofreading, via the forest of editing, with the eventual goal of reaching the mountains of layout and the palace of pristine perfection which is known to mortal men as "lulu.
Guidelines for laboratory construction and the keeping of experimental subjects. You can get it as pay-what-you-want PDF or in print. My contribution to this issue is the arch-illusionist Neem the Inscrutable, master of mirror magic. The article includes 5 new spells and 4 new magic items of his creation. Go get it! Labels: brave the labyrinth , illusionist , labyrinth lord.
At long, long last, I think I can say that the spells in The Complete Vivimancer are, well, complete! As a small celebratory gesture, here's the list in its fullness.
For details of what all these spells actually do , you will of course have to hold out until the book is published. Such is life. No idea how to make a nice column layout for this in a blog post, so you'll just have to make do with an inconveniently long list. Bind familiar 2. Blood rupture 3. Bonewarp 4. Creeping homunculus 5. Detect poison 6. Echo location 7. Edibility reversible 8. Elasticity 9. Entangle Flesh pocket Flesh shape Hormone control Hyperolfaction Jump Meld flesh Muscle control Mutate breed Natural weaponry Ooze Pheromone surge Read magic Reptilian metabolism Scentlessness Skein It's the problem of making a copy of a copy.
We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive. Original electronic format These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:. This title was added to our catalog on April 07, Publisher Average Rating. See All Reviews. See all titles Need help? Common Questions FAQ. Submit Suggestion. Contact us. The sort of things I'm thinking of: Descriptions of important NPC vivimancers; or guilds, colleges or associations of such. New vivimantic magic items. New monsters created by vivimancers' research. Any illustrations on the theme. The spell list itself is impressively large, with 30 spells each for levels 1 through 3, 20 spells for level 4, and 12 spells for each level thereafter.
A slightly more restricted list of spells 12 per level is also provided for referees to prefer a slightly more restrained spell list. What are the spells like? Anthropomorphism allows the magic-user to impart humanlike consciousness and tool using ability to an animal. Leech blast is an area effect spell that covers enemies in a mass of bloodsucking worms if a save is failed, doing continuous damage.
The chimera spells are a take on monster summoning, with randomly determined qualities, and look like they would be fun in play.
Detach makes a body part separate from its owner, though remaining under his or her control allowing crawling hands and so forth. Reviews 0. Please log in to add or reply to comments.
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